![]() Lastly, Heroes II added more scenarios to the game and a proper campaign, where the player chooses the good or evil side and plays a series of scenarios using the three factions of that side. People can only upgrade each castle once per turn. People have full control over their castles, what to build in them, and whether to upgrade a town to a castle. In order to play, players guide around their heroes and have them fight other ones and castles. ![]() Another major feature introduced in Heroes II is the ability to upgrade certain army units, granting them improved statistics and, in some cases, important abilities. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted, where the player had to return to a guild to relearn the spell. The magic system was overhauled in Heroes II. In Heroes I, heroes had a single, fixed special ability according to their class. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. Each hero can possess up to eight different secondary skills and once gained, a skill can be developed from Basic to Advanced and Expert levels. These two new factions also come with an army of creatures and a themed town that ties the faction together, and the six are divided down the middle to have 3 "good" and 3 "evil" factions.Įach hero still retains the 'primary skill' system from Heroes I but now can also learn secondary skills, giving each hero the ability to become more distinctive as they gain experience. Heroes II added the Necromancer and Wizard factions, joining the original four factions (Knight, Barbarian, Sorceress, and Warlock) from the first game. Aside from the updated look, Heroes II added many new features that would become staples in the Heroes of Might and Magic franchise. Gameplay in both games is along the 4X genre of strategy games, in that the player builds their kingdom from the ground up, securing resources, stronger armies, better generals, and then uses those assets to find and defeat opponents through capturing their castles and defeating their armies. Heroes of Might and Magic II adventure mapįor the most part, Heroes of Might and Magic II is largely a graphical overhaul to the first game. For more guidance, see Wikipedia:Translation.You should also add the template to the talk page.A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ] see its history for attribution. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation.If possible, verify the text with references provided in the foreign-language article. ![]()
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